Friday, January 31, 2014

The 794th "Fenrir's Chain"

  The 794th Fenrir's Chain is the companion regiment of the 795th Preobrasky  Regiment. From the Planet Skylark, a mostly frozen  planet sprawling with coniferous forests.  The Fenrir's Chain is a heavily armored regiment, they are named for the chain that bound the Norse wolf god Fenrir, son of Loki. It is made up of 6 Army Groups.  Odin's Fist and Thor's Hammer are two armored companies boasting heavy fire from Leman Russ squadrons and two Baneblades. Icestorm is an aerial assault group that provides the heavy armor and artillery companies from other air units. Rolling Thunder and Judgement Day levy fire like no other, capable of leveling a city block in only a few shots. The final army group is Thunderhead, a superheavy company boasting the mighty Warhound Titan the Ragnarock.  In addition to these units the 794th sometimes deploys the Ice Riders, a group of wolf calvary that rivals that of the Thunderwolves of the Space Wolf Chapter of the Space Marines.
    The Ice Riders are considered to be the sons of Fenrir himself, they ride the great direwolves of Skylark. To become an ice rider, they must be taken before the Fenrir Commander and prove that they can wrestle a young direwolf into submission and bite it on the nose, for if a man cannot force the beast into submission early on, they can never ride them. Most of those unqualified will not make it through the Trial of the Fang. These are however not the majority of the forces of the 794th, only the elite. Most others join the heavy companies, as it is too cold to march without most dying before reaching their target. There is no such thing as a non-mechanize unit for this exact reason. With the blizzards year round on their home planet, the drivers of vehicles and especially the pilots of air support must be excellent in their field in order to keep their vehicles from crashing or getting stuck in the snow. It is these skills that build the 794th.
     The 794th is best remembered for its Battle of the Grey, a defense against a Tyranid invasion that clashed beast against beast. The wolves and Ice riders and the heavy armor smashed into the Tyranids for 16 days of sustained battery. Only the heavy fire and the sustained artillery kept the tyranids at bay long enough to cut synapse from the hive mind and defend the Grey. Now the 794th and it's companion Regiment find themselves on the Falkland Campaign ready to take on the tyranids in another grudge match.
     

Thursday, January 30, 2014

Battle Report: "Help is on the Way"

Date: 1/30/14
Mission Details:
        Tyranids have overrun the forward positions and have taken aim at the Imperial Strongpoint known as the "Perseus Defense Line." The Commissar has studied the tyranid threat in this sector very closely and has been deemed a "Priority" for evacuation. The situation is untenable and HQ has ordered two aerial units to evacuate any survivors. The vox system is blurred by the electrostatic radiation of the tyranids, but a haunting line is the last thing heard over the radio: "Help is on the Way, just sit tight..."

In Game Time: 1 turn = 1 hour
Fitting Song: Help is On The Way (Rise Against)

Factions:

The Imperial Line:
(10) The 794th "Fenrir's Chain" Elite Storm Trooper Unit: "Bullet Biters" (Andrew)
(10) The 795th "Preobrasky" Elite Storm Trooper Unit (John)
(5) The Ultramarine Squad  (Wil)
(10) The Vostroyan Squad (Sara)
(10) 101st Airborne Veterans (Nick)
Special Mission Rules: "Vital Asset Secure"- Game ends when vital asset is secured, evacuated, or killed.
                                      "Leave the Dead Where they Lay!"- Casualties remain on the battle field.

The Tyranid Infestation
(25) Hormagaunts
(5) Genestealers
(8) Termagaunts
(1) Carnifex
(1) Lictor
(1) Tyrannofex
(1) Trygon Prime
Special Mission Rule: "Unending Swarm"- Casualties reappear at the deployment zone after killed.

Deployment:
(The Imperial Defense Line)

(The Tyranid Invasion Force)
The First Hour: 
    Tyranids:  The hour started with a charge across the field by the tyranid force, with their charge they nearly make it to the trenchlines of the Imperial Guard. The Tyrannofex blasts off two rounds at the Preobrasky Stormtroopers, lucky for them their trench line protected them well. 
(The Tyranid Charge) 
    Imperium: The hour concluded with vollies of fire from the Imperial Line. The Ultramarine's devastated the Genestealers, killing 2 and their Lictor leader.  The 101st levied fire next, killing several hormagaunts. The Preobrasky's followed suit with a couple kills with their hot shot lasguns in the massive Hormagaunt brood. The Vostryoans would not be out done and also landed several kills between lasgun,  Mortar, and sniper fire. The Bullet Biters found themselves unable to hit, and therefore failed to kill any of the swarm 
(The Line Repels the front of the Tyranids) 
Imperial Forces Lost: 0

Hour Two: 
    Tyranids: In the second hour the tyranids engaged the front line of the guard in close combat. Losing a genestealer to razor wire during the charge seemed to set the tone for the future combat for the Tyranids in this hour. The Tyrannofex launches a couple more rounds at the Preobrasky Stormtroopers, this time killing a man  who kept his head above the trenchline for just a second too long. Close combat would produce no such results...
(The Tyranids Reach the Imperial Line) 
    Imperium: The Imperium sucessfully brought the first wave of tyranids to reach the line to their knees. The Preobrasky Stormtroopers engaged 3 hormagaunts killing them withoul loosing any of their own. The Heavy Flamer of the "Bullet Biters" would finish off the remaining genestealer in one unforgiving sweep. The Ultramarines would destroy the squad of assaulting termagaunts, successfully protecting the "Bullet Biters" in the trench from attack.  This combined with some regular fire would produce a breaking of the fires wave.  Teamwork between the Bullet Biters and the Ultramarines would bring down the Carnifex, to the relief of the line.  The 101st Airborne begin fall back behind the fence to check on the status of their Valkyrie evacuation. 

(The Imperial Line Cleared) 
Imperial Forces Lost: 1 Preobrasky Stormtrooper

The Third Hour: 
   Tyranids: The Tyranid second wave would not be so forgiving... the Tyrannofex, the Tervigon, the Trygon take aim at the line while gargoyles fly overhead, breaching the compound.  The Commissar, under the protection of the vostroyans is forced to fall back behind the fence line, leaving the Stormtroopers and the Space Marines as the rear guard... 
(The Space Marines and Bullet Biters come face to face with the Tervigon)

(The Heavy Tyranid Wave Advances

(The Preobrasky's Face the Tyrannofex with Unwavering Bravery)
           
        The Imperium: The 3rd hour was not kind to the Imperial Line. The Tervigon killed two men of Bullet Biters, each of which wounded the beast before dying. Meanwhile the Tyrannofex slaughtered 3 of the Preobrasky who were unable to penetrate the beast's thick armor. While the Left Flank took heavy hits, the central line used flamers to repel the incoming hormagaunts, killing 7.  With luck the call for evac was responded to and the fliers made their way into the battle space. 

Imperial Forces Lost: 3 Preobrasky Storm Troopers, 2 Bullet Biter Storm Troopers. 

The Fourth Hour: 
     The Tyranids: The tyranids continued their attack upon the Imperial Line, but not without paying a heavy price. The Tyranids over ran the Preobrasky Stormtroopers. The Tyrannofex killed the remaining 3 on the left flank while the hormagaunt swarm finished off the three in the central line. The hormagaunts killed 2 of the three Bullet Biters in the central line, leaving only one to stem the threat to the gate. The Tervigon killed the all but the Bullet biter sergeant on the left flank.  Space Marine close combat landed wounds on the Trygon, but at the cost of three good Ultramarines. The Trygon would later succumb to these wounds. 
(The Central Line is Decimated) 

(The Left Flank is Crushed) 
The Imperium: The Vostroyans and the 101st escort the Commissar into a trap set by the Hive Mind. Gargoyles take shots inside the compound, killing two 101st Airmen before being killed by volleys of combined fire from the 101st and the Vostroyans. 

(The Gargoyles Breach the Fence Line) 
Imperials Lost: 6 Preobrasky Storm Troopers (Unit Destroyed), 6 Bullet Biters, 3 Ultramarines, 2 101st Airmen 

The Final Moments of Battle: 
    The final two spacemarines charge the Tyrannofex to prevent it from tearing through the fence, killing it, but at the cost of their own lives. The Sergeant of the Bullet Biters engages the Tervigon to hold it at bay long enough for air support to evac the compund before being over run. The final Bullet Biter defends the gate against 20 Hormagaunts, successfully preventing them from getting into the compound. Air Support from a Valkyrie and a Stormraven Gunship evacuate the remaining 101st Airmen and Vostroyans along with the Vital Asset. 


End Result: 
Costly Victory: The asset was indeed secured but at the price of over half the Imperial Line and three entire units. The bravery of the rear guard cannot be overstated, as they successfully held the line long enough to evacuate the Commissar at the cost of every soldier they had. The 101st and the Vostroyans were critical in securing the compound for a safe landing and evacuation zone. Over all the Imperium needed every last man they had to preform above and beyond the call of duty to win this battle ad they were hopelessly out gunned and hopelessly out numbered, but that is exactly what they did. Well done to the Imperial Line! 












Wednesday, January 29, 2014

The Construction of Falkland Island

The following is the 2 day Construction process of the Falkland Island board in 2x2 sections. In totality we have 8 pieces totaling 8x4 feet (24 square feet) of playing space capable of being different arraignments each time. Comparing in design and effectiveness to the Games Workshop Realm of
Battle.

Builders: John Gray, Andrew Carlson, and Nicholas Kelly

Materials:
4- 2x4 Medium Density Fiberboards cut into 2x2 sections
1- 2" foam core board
8- 2x2 Insulation Foam tiles.
A heated wire foam cutter
1 Gallon of Brown Paint
1 Gallon of Spackle
1 Roll of Aluminum Screen
2 wooden dowels
Roll of wire
Assorted Spray Paints
1 Imperial Bastion (GW)
1 Imperial Bunker (GW)
Time
3 Bottles CLEAR Elmer's Glue


Starting off we have the beauty of pink foam... early in the morning

Day 1: Terra Foaming
Step 1: The Pink Menace
After a trip to Home Depot and $120 spent (Divided 3 ways)  we went back to the workshop where we cut out foam hills from 2 inch thick foam core. Glued the 2x2 foam core board sections to the 2x2 Medium Density Fiberboard bases and terra formed a river. We then did step 2 while we waited for glue to dry...

Estimated Time for step 1: 2 hrs.

Step 2: The Pink FOB
Using 2 inch foam  we cut and clued down a hill for our corner base piece.  We then took a wooden  dowel rod and cut it into equal sections for our fence posts and glued them in.  We curt the foam hill to fit the bunker into it. We constructed the tower on the hill. Glued...and waited...

Estimated Time for Step 2: 45 minutes.


Step 3 Spackle!!!!!
Using a full gallon of spackle we rounder off the hills so that models could climb them. It also made excellent terrain texturing.  We did the same with the Forward Operating Base, closing gaps between the bunker and the hill and the fortifications and the hill, thus giving it the look that it had been build directly into the hill.  We then made razor wire the way Mr. D Taught us, wrapping wire around the end of a pole and then sticking it into the spackle we used to make the trench line. Let the Spackle sit for 18 hrs and 15 mins.

Estimated time of  work: 3 hrs.
Estimated time of Waiting: 18 hrs 15 mins.

Day 2: Making Magic










Step 4: Detail Work
Using brown paint from Home Depot, we base coated the bottom layer. Added a splotchy effect to the dirt by using  grey  spray paint. We then used static grass, turf, and dirt, to add the realistic effects of the terrain. On the FOB, we cut out our chain link fence from aluminum screening and then made some razor wore for the top.  Using the clear elmer's glue we made our own realistic water by pouring it into the creek.

Estimated time of Work: 3.5 hrs

FINAL RESULTS




Friday, January 24, 2014